Time Based Arts wanted me to do some simulation work for this Coke Burn spot. I added smoke and fire on the exterior shots of the building and created generic smoke elements to be used on other shots. The final animations where then comped on the plates that would then be projected back onto the concrete walls. Here is the director’s cut, clever treatment, I really like the raw feel and muted grade.

Agency: Publicis
Director: Jaron Albertin
Post Production: Time Based Arts

This is a compilation of WIPs for this job.